A collaborative English language video game experience for students ages 12-16. Learn English and explore American culture through puzzles, games, and adventures in an interactive world.
See the Results!
There were over 400 votes in a competitive Trace Travels photo contest. See the results and watch a video to see where Trace traveled!
Learn more about Trace Effects and see action shots from inside the game in this video.
A video game for learning American English and culture
This innovative language learning video game will complement students’ classroom English language instruction through interactive 3-D multimedia learning adventures. Trace Effects is geared for players aged 12-16..
Gamers interact and solve puzzles in a virtual world filled with diverse English-speaking characters. In the game, students take a dynamic journey through the United States, traveling to cultural locations like Kansas, New Orleans, the Grand Canyon, New York City, San Francisco, and Washington, D.C.
Who is Trace?
Trace, the main character, is a university student from the year 2045 who has accidentally traveled back in time to the present. In order to get home, he must complete a challenging mission to change the future for the better by helping six different young people accomplish great things and have a positive impact on the future.
Geared toward young people, Trace Effects exposes users to American society and explores themes related to entrepreneurship, community activism, empowering women, science and innovation,environmental conservation, and conflict resolution.
- 7 chapters of game play
- 28 practice activities
- 4 multi-player practice activities
- Comprehensive teacher and student
- 7 graphic novels for extension activities
- Point-based scoring system
- American English dictionary
- Offline play option through a DVD
- Mobile App for smart phones
- Social media connectivity